//package de.fhaugsburg.games.boardgames.connect4.tests;
//
//import static org.junit.Assert.*;
//
//import org.junit.Before;
//import org.junit.Test;
//
//import de.fhaugsburg.games.boardgames.PlayerMode;
//import de.fhaugsburg.games.boardgames.connect4.BinaryPiece;
//import de.fhaugsburg.games.boardgames.connect4.Connect4Board;
//import de.fhaugsburg.games.boardgames.connect4.Connect4Engine;
//import de.fhaugsburg.games.boardgames.exceptions.GameException;
//
//public class Connect4EngineTest {
//
//	private Connect4Board board;
//	private PlayerMode mode;
//	private Connect4Engine engine;
//
//	@Before
//	public void setUp() throws Exception {
//		board = new Connect4Board(8, 8);
//		mode = PlayerMode.MULTI;
//		engine = new Connect4Engine(board, mode);
//	}
//
//	@Test
//	public void testPutPiece() throws GameException {
//		engine.putPiece(3);
//		assertEquals(BinaryPiece.X, board.getPiece(7, 3));
//		engine.putPiece(3);
//		engine.putPiece(3);
//		assertEquals(BinaryPiece.X, board.getPiece(5, 3));
//	}
//
//	@Test
//	public void testChangePiece() throws GameException {
//		engine.putPiece(3);
//		engine.putPiece(3);
//		assertEquals(BinaryPiece.O, board.getPiece(6, 3));
//	}
//
//	@Test
//	public void testGameOver() throws GameException {
//		// 4 X pieces one up the other
//		// engine.putPiece(3);
//		// engine.putPiece(4);
//		// engine.putPiece(3);
//		// engine.putPiece(1);
//		// engine.putPiece(3);
//		// engine.putPiece(5);
//		// engine.putPiece(3);
//		// board.reset();
//		// 4 X pieces diagonal from left ahead to right down.
//		engine.putPiece(5);
//		engine.putPiece(4);
//		engine.putPiece(3);
//		engine.putPiece(3);
//		engine.putPiece(3);
//		engine.putPiece(2);
//		engine.putPiece(2);
//		engine.putPiece(2);
//		engine.putPiece(2);
//		engine.putPiece(0);
//		engine.putPiece(4); // winning piece
//
//	}
//
//}
